Studying the tactics of superior players is a great way to improve your own abilities. Replay mode lets you filter reaplys by character, player skill, and other factors. Two of the game's best teaching tools are not found in the challenge section. In this mode you pick any character you like and battle against the AI with various battle conditions. These trials range from performing basic special moves to pulling off advanced combos. Trial mode includes 20 character-specific trials for the entire roster. It's a definite improvement over the complete lack of an introductory mode seen in most fighting games. Hosted by the jocular Dan Hibiki, this mode talks you through the game's numerous mechanics. Tutorial mode is where new players should start. Next is challenge mode, which includes the tutorial, trial, and mission modes. Together these story bits dress up arcade mode, and their funny, lighthearted delivery is fitting for an already outrageous game. A bout between each team and its rival team occurs near the end and includes its own introductory cinematic, followed by an ending cinematic showing what the winning team did with Pandora's Box. As matches are won, there is some post-bout banter that adds color to the adventure. Arcade mode is up first and opens with an introductory short for each official tag team. In addition to its numerous combat mechanics, Street Fighter X Tekken has a robust game mode selection. Unfortunately, while the console versions have received dozens of new gems (and other content), none of that content is available at launch for the PC version. Gems are a subtle complement that can enhance an already lethal player, or shield someone less experienced from a beating. You do not acquire gem bonuses for free they must be earned. Each character can hold three gems maximum, and while several gems offer the same benefits, what distinguishes them are their activation conditions. Gems make your character stronger and can be tailored to suit any fighting style. One of the best ways to adjust your experience is with gems. For those in the intermediate skill range, these options promote an even playing field by offering some extra assistance to those who need it.Īll 10 backgrounds are packed with detail, and many include multiple stages. They may cost meter or lower your fighter's attack power. Attack inputs can be reduced from a 360-degree motion to a tap of the up button. Certain combos can be automatically executed by pressing two buttons. By leaning on the fundamentals, you are free to discover character-specific techniques at your own pace.Īdditional design choices let you simplify the game and shrink the skill gap between more- and less-experienced players. There is still plenty of individual character complexity, but you don't need to know it all to feel competent. This standardization across the cast lowers the initial barrier to entry by providing a simple, effective foundation, no matter which character you choose. Every character can perform a simple combo of light-medium-heavy-heavy, and execute the two-in-one cross-arts attack the same way. This is because several types of moves are performed the same way no matter whom you're controlling. However, in doing so, you lose a lot of what makes this game unique, as well as sacrifice an edge in combat.Įarly on you play the system, rather than the characters. It's much easier to fight with one character until his or her health gets low, switch characters, and repeat. At first this "two-as-one" style can be difficult to put into practice. For one block of meter you can tag in your partner mid-combo to continue the assault. But one of its most important functions is cross-canceling. This meter is earned quickly and spent quickly on devastating super arts, EX special moves, and more. It has a six-button layout, with three punches and three kicks, and a three-section energy meter with numerous functions. The game includes many of the fighting mechanics seen in Super Street Fighter IV, with several new additions. There are numerous ways to switch between your fighters, and mastering good synergy between them is the key to building devastating combos and winning matches. Therefore, you must treat your two fighters as one unit. However, when one fighter on a team is knocked out, that team loses the round-regardless of how much health the remaining fighter has. This means up to four players can take part in a fight. Players can even team up cooperatively and fight on the same team, just like in last year's Mortal Kombat. Each side is in control of two fighters and can swap between them on the fly. Street Fighter X Tekken is a 2D fighter with two-on-two combat.
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